Jul 16, 2009, 03:18 PM // 15:18
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#1
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Ascalonian Squire
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Direct Damage Nuking Necro?
Is there a build for direct damage? Is there a direct damage spammable skill?
I made a new elementalist, and was having fun with all the direct damage, so I thought I'd pick up my necro again...
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Jul 16, 2009, 03:39 PM // 15:39
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#2
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Ascalonian Squire
Join Date: Jul 2009
Profession: P/
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Yeah, Necrosis and Discord for example.
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Jul 16, 2009, 03:40 PM // 15:40
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#3
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Permanently Banned
Join Date: Oct 2007
Location: Northern Ireland
Guild: Nowhere To Run Nowhere To [Hide]
Profession: N/
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Quote:
Originally Posted by Wiki
Direct Damage spells deal damage directly to a target, with few or no conditions attached.
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Discord is pretty much the only one besides Necrosis.The blood magic line contains largely life stealing but unless you are in a Bloodspike GvG or HA team it's best avoided.
Discordway team build
And going by the thread title "nuking" AP+Mark of pain and subsequent builds are fantastic at the purpose when coupled with physicals ie minions or sins/wars/paras/rangers.The build concept is wikified here by Moloch Vein
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The best goodbyes are like a knife in the dark: short, simple and to the point
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Jul 16, 2009, 03:44 PM // 15:44
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#4
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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The necromancer does not excel at direct damage. The curses line has a few options - Defile Enchantments and Desecrate Enchantments (they're duplicates) for example.
There is the Death Magic line, which has a few. However the damage output is somewhat pathetic (a lot of it being Cold damage).
The Blood Magic line has the most direct damage options, but is equally pathetic if not worse. A lot of the skills are far from spammable or usable and the one's that are spammable are usually bad (Jaundiced Gaze for example).
Some options are available. The PvE skill Necrosis is quite spammable, reasonable and is cheap. It's certainly more reliable than it's Death Magic elite counterpart, Discord.
All in all, Direct Damage (in the form of nukes or single target spikes) is not really something the Necromancer excels at.
However, their damage capabilities are extreme with the Curses line (Barbs, Mark of Pain, even Spiteful Spirit).
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Jul 16, 2009, 06:48 PM // 18:48
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#5
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Desert Nomad
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There is FoC (Feas of corruption) - but high recharge and casting time makes it only a real option with consumables.
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Jul 16, 2009, 07:44 PM // 19:44
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#6
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Academy Page
Join Date: Jan 2009
Guild: We Are From Poland [pol]
Profession: Rt/N
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direct damage: Mindbender, Suffering (or fragility if you prefer, I don't), Echo for Feast of Corruption, Defile Enchantments, Desecrate Enchantments, Enfeebling Blood, Necrosis, Signet of Lost Souls
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Jul 16, 2009, 07:51 PM // 19:51
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#7
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Permanently Banned
Join Date: Oct 2007
Location: Northern Ireland
Guild: Nowhere To Run Nowhere To [Hide]
Profession: N/
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Quote:
Originally Posted by KiLLi4N
direct damage: Mindbender, Suffering (or fragility if you prefer, I don't), Echo for Feast of Corruption, Defile Enchantments, Desecrate Enchantments, Enfeebling Blood, Necrosis, Signet of Lost Souls
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Quote:
Originally Posted by Mindbender
Enchantment Spell. For 10...16 seconds, you move 20...33% faster and your Spells take half as long to cast.
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Quote:
Originally Posted by Sols
Signet. If target foe is below 50% Health, you gain 10...82...100 Health and 1...8...10 Energy.
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Since when did Mindbender and Sols do direct damage? Or is that supposed to be a build?
__________________
The best goodbyes are like a knife in the dark: short, simple and to the point
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Jul 16, 2009, 08:57 PM // 20:57
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#8
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Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
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Quote:
Originally Posted by KiLLi4N
direct damage: Mindbender, Suffering (or fragility if you prefer, I don't), Echo for Feast of Corruption, Defile Enchantments, Desecrate Enchantments, Enfeebling Blood, Necrosis, Signet of Lost Souls
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Since when has GW had 9 skillslots?
1) Mindbender (5e)
2) Suffering (15e)
3) Arcane Echo (15e)
4) Feast of Corruption (15e)
5) Defile Enchantments (10e)
6) Desecrate Enchantments (10e)
7) Enfeebling Blood (1e, 10% sac)
8) Necrosis (5e)
9) Signet of Lost Souls (no cost)
On top of that, where are you planning on getting the energy to use 5 skills (6, if you count the Arcane Echo'd FoC) that are 10e+? Casting those 6 alone would cost you 80e, and that's not counting 5e for Mindbender, or 5e a shot for Necrosis spam on recharge.
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Warrior for Hire
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Jul 16, 2009, 10:55 PM // 22:55
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#9
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Jungle Guide
Join Date: Apr 2005
Profession: N/A
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I'm not sure what "direct damage" means, exactly, but in PvE, SS is guaranteed damage, since foes will always be doing something.
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Jul 16, 2009, 11:19 PM // 23:19
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#10
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by traversc
I'm not sure what "direct damage" means, exactly, but in PvE, SS is guaranteed damage, since foes will always be doing something.
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I take a direct damage skill to be a skill that's primary purpose is to deal (usually) instant damage.
Degeneration and stuff like SS do not fall into this category. I don't really consider stuff like Power Spike or Technobabble to be direct damage either, but they can be used for that purpose.
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Jul 16, 2009, 11:22 PM // 23:22
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#11
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Desert Nomad
Join Date: Sep 2007
Location: Northeastern Ohio
Guild: LaZy
Profession: P/W
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Necroes can run a Searing Flames build pretty well in NM, if not more effectively then Eles can.
Basically just throw in SF, Glyph of Lesser Energy, Fire Attunement, Elemental Lord, Signet of Lost souls, and 3 optional skills.
I suggest something like Signet of Corruption for even more energy management, Foul Feast, and By Ural's Hammer
EDIT:
Besides that, other Direct Damage builds include the popular build with AP, Ebon Assassin support, YMLaD!, and FH!
Necrosis is also very good, maybe even throw in a Fragility/Virulence based build along with it to really get things interesting.
EDIT2:
Icy Veins couples with Rising/Putrid Pile and Putrid Explosion though is still pretty good.
Last edited by Axel Zinfandel; Jul 16, 2009 at 11:32 PM // 23:32..
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Jul 16, 2009, 11:26 PM // 23:26
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#12
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by Axel Zinfandel
Necroes can run a Searing Flames build pretty well in NM, if not more effectively then Eles can.
Basically just throw in SF, Glyph of Lesser Energy, Fire Attunement, Elemental Lord, Signet of Lost souls, and 3 optional skills.
I suggest something like Signet of Corruption for even more energy management, Foul Feast, and By Ural's Hammer
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Elemental Lord is basically a waste. The +1 to attributes is really not worth it and you don't get any energy without at least 10 in Energy Storage (which you cannot achieve).
Take Ebon Standard of Honor for a much needed damage boost and find a good source of Cracked Armour (Weaken Armour is somewhat excellent).
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Jul 16, 2009, 11:30 PM // 23:30
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#13
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Desert Nomad
Join Date: Sep 2007
Location: Northeastern Ohio
Guild: LaZy
Profession: P/W
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Quote:
Originally Posted by Xenomortis
Elemental Lord is basically a waste. The +1 to attributes is really not worth it and you don't get any energy without at least 10 in Energy Storage (which you cannot achieve).
Take Ebon Standard of Honor for a much needed damage boost and find a good source of Cracked Armour (Weaken Armour is somewhat excellent).
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All a matter of opinion, but the concept rests.
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Jul 17, 2009, 01:34 AM // 01:34
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#14
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Lion's Arch Merchant
Join Date: Dec 2006
Location: "Flame Shield On!"
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Why everyone assumes from the get go that the guy meant PvE...Besides that, I thought it wasn't allowed to ask for builds, just for an improvement for a specific build, or have the rules changed ? (not being sarcastic).
If you want to be a direct damage dealer then take a direct damage dealer class. Necros have a few direct damage spells (most of them are sub-par). However, they can not be the heart of any potent build, only as a supplement at best.
Again Check PvXwiki.com for information. It should be in the headline of the site..."Want to post builds? Welcome aboard! Looking for builds? NOT HERE, go to PVXWIKI.COM."
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Jul 17, 2009, 01:47 AM // 01:47
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#15
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rattus rattus
Join Date: Jan 2006
Location: London, UK GMT±0 ±1hr DST
Guild: [GURU]GW [wiki]GW2
Profession: R/
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Quote:
Originally Posted by Ratson Itamar
Why everyone assumes from the get go that the guy meant PvE..
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The Campfire
PvE Builds and Discussion
__________________
Si non confectus, non reficiat
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Jul 17, 2009, 02:07 AM // 02:07
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#16
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Grotto Attendant
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Quote:
Originally Posted by Xenomortis
I take a direct damage skill to be a skill that's primary purpose is to deal (usually) instant damage.
Degeneration and stuff like SS do not fall into this category. I don't really consider stuff like Power Spike or Technobabble to be direct damage either, but they can be used for that purpose.
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This is correct.
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Jul 17, 2009, 04:07 AM // 04:07
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#17
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Jungle Guide
Join Date: Apr 2005
Profession: N/A
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Quote:
Originally Posted by Xenomortis
I take a direct damage skill to be a skill that's primary purpose is to deal (usually) instant damage.
Degeneration and stuff like SS do not fall into this category. I don't really consider stuff like Power Spike or Technobabble to be direct damage either, but they can be used for that purpose.
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That doesn't make sense. SS deals damage instantly too. Or are you saying that because it doesn't do all the damage at once, it isn't direct damage? If so, DTAoE falls into that category as well. Is DTAoE direct damage?
Btw, is MoP direct damage?
How about searing flames?
The qualification you used, usually, also makes it kind of greyish ;o
Quote:
Originally Posted by Calista
Direct Damage spells deal damage directly to a target, with few or no conditions attached.
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Well according to that definition, SS is direct damage
The condition is always met, except when the target is moving. I'd say that's easier to meet than discord's, or even MoP.
Last edited by AtomicMew; Jul 17, 2009 at 04:11 AM // 04:11..
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Jul 17, 2009, 04:49 AM // 04:49
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#18
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Permanently Banned
Join Date: Oct 2007
Location: Northern Ireland
Guild: Nowhere To Run Nowhere To [Hide]
Profession: N/
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Chthon and Traversc play nice ok? Theres enough room for both of you in the sandpit.
__________________
The best goodbyes are like a knife in the dark: short, simple and to the point
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Jul 17, 2009, 05:18 AM // 05:18
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#19
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Forge Runner
Join Date: Mar 2006
Profession: N/
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Quote:
Originally Posted by traversc
Well according to that definition, SS is direct damage
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i don't see how the concept is hard to understand. there is a direct relationship between casting the spell and damage being inflicted.
ss is indirect, because the relationship between casting the spell and inflicting damage is not directly connected. the damage is connected to the actions of opponent, not to the actions of the person casting the spell.
degen is not direct damage, nor is it indirect damage--it is degen aka not damage at all.
technobabble is indeed direct damage, but it has an additional effect.
searing flames is direct damage, but has a clause in order for it to take place.
to op: necrosis. that is all....i mean u could use discord, but there are better options
Quote:
Originally Posted by edgey
Is there a direct damage spammable skill?
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bolded for emphasis
Last edited by snaek; Jul 17, 2009 at 05:23 AM // 05:23..
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Jul 17, 2009, 12:32 PM // 12:32
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#20
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by snaek
i mean u could use discord, but there are better options
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Yes, it's called Necrosis.
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